SamuKata
Nabil

Nabil

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Nabil posts

Pavlov - Official migration to UE 5.1

Hello everyone!

The new update of Pavlov is finally out! Lot of new changes and the most important thing is the official migration to mod.io (you can check all the changes here: https://youtu.be/pArShp766ts )

Just to need to point a thing, all the map (Oasis, Pande...

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Posing the Dragon

Hey everyone!

I hope you are all having a wonderful weekend,
Mine was very busy with all the boss fight and animations scene I'm making, but now I am focusing more on adding objects/mobs around the map that is linked to the story :D

I will make a post about the story of the Disc 11 soon,
Take care <3

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The lore is 90% completed

The lore is 90% completed

Hey everyone!

I've been working so much recently on the story and the boss fights, and I'm soo happy with the result. You have no idea how much i'm containing myself from not showing much just to keep the surprise for you guys. I hope you'll love the story as much as I love making it. Just a little hint about a puzzle/mini boss fight that ...

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Big win for today!

Hey everyone!

I hope you are all doing well, i've spent the last few days to find a way to optimize a cool animation for the final boss (no spoil here :D).

The thing was that it is an animation recorded from Unreal Engine itself, I used the physics in real time and recorded it. What I used to do was leaving the physics of every bloc...

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Setting up materials

Hey everyone!

It's the weekend soon! I spent the week working mostly on lighting up the scene, improving current areas but today I wanted to work more on polishing textures for certains blocks so they look natural. Tomorrow I'll continue the work on lighting but also the work on the Jungle area, i'll show you more soon :D


...

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Into the details

Hey everyone!

I hope you are having a wonderful week so far,
As you guys know in my recent post i've been working a lot to light up the whole scene, and since the map is huuuge It takes a lot of time, but I wanted to share the details I am willing to put in this map, I am sure 80% of the people won't even notice how detailed is the map...

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Working on the Ender Castle

Hey everyone!  

I hope you are all doing well :D
I've been working a lot on the lighting recently but decided to take a small break to improve how the end will look, since it will include a part of the story I want to tell. I don't want to spoil too much, so I'll only say that, be prepared for the rest :D  

Take care ...

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Extension for the nether and lighting up the scene!

Extension for the nether and lighting up the scene!

Hey everyone!

I hope you are having a lovely weekend :D
For my part, I am continuing the work on lighting up the scene, but I also worked a lot on the nether extension, I wanted to include a boss fight there, and had some ideas on how to make it the cool way. It will also force people to explore the nether so unlock a Flint and Steel it...

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Inspiration found!

Inspiration found!

Hey everyone!

I hope you are all doing well, and having a great week so far :D
Few month ago, I posted a WIP image saying "Looking for inspiration", and trust me, filling a zone could be a long task because I want them to feel unique and detailed, so it goes thru a lot of process like playing other game, making concept art or just redoi...

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Into the details...

Hey everyone!

I hope you are all doing very well,
I am sorry for the lack of update recently on my patreon, but as you know I was working on the final area and boss stuff and I didn't want to spoil anything about it :D
Don't worry, the work is still going even tho I'm still working for the codz update to be released, now I am working...

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Working on bringing the story to life...

Hey everyone!

I hope you are all having a lovely weekend :D
For my part, i've been spending the past few weeks to continue the work on the lore, working on the final zone and most importantly bringing that story to life.
I really believe I have an awesome story to tell, I am currently thinking about hiring someone to do an animation ...

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Working on the story...

Working on the story...

Hey everyone!

I hope you are having a wonderful weekend,

I am currently working on the story of the map, so right now i'm rigging a book :D
One thing I really wanted with this map is a proper great story telling, I won't tell much on the story for now, but you can expect something biig

Enjoy your weekend everyone,

Ta...

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Working on the lightning!

Working on the lightning!

Hey everyone!

Sorry for the lack of update recently, I have been very busy with school but mostly a light issue bug that took me days to fix.

The issue was that the sun light was going throught my models, so it completly screwed the interior. I only had this error with the new Pavlov modkit but now I managed to find a fix so it's all...

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Time to upgrade Oasis: MInecraft Zombies

Time to upgrade Oasis: MInecraft Zombies

Hey everyone!

I hope you are all doing good,
The new modkit version is out and it is time for me to start upgrading every maps,
starting with Oasis: Minecraft Zombies.

I hope the migration will goes well, and I will keep you up to date when it is done.

Take care <3

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Particle effect prototyping

Hey everyone,

I hope you are all doing good,
I am continuing my prototypes and this time it is on particle effect, right now I am just on a learning state of particle effect with Unreal Engine 5, but I plan to add lot of amazing effect to the map, to make it feel more immersive :D


I wish you all an amazing week, and th...

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New modkit update!!

New modkit update!!

Hey everyone!

I hope you had a great weekend,
The modkit is finally here! It is only available for mapmaker right now to migrate their maps to the 5.1 engine upgrade and to mod.io.
It also mean I can start working on more advanced features for the new map, and this is very cool :D I'm so hyped, this new update will bring so much to P...

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Status of modeling the map: 95%

Status of modeling the map: 95%

Hey everyone!

I hope you had an amazing week,
for my part I had school exam (while i'm completly sick) so I couldn't work a lot on the map, but I did some progress on the last area, only 2 zones left to call it a 100% finished :D

I won't reveal much on the last 2 areas, but I will post updates of other prototype i'm doing soon.<...

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Texturing the last dimension!

Hello everyone!

I hope you are all having a great weekend :D

I've been spending this week working on new area, i'm getting very close to the end of modeling/texturing, because as you know, every block are placed by hand and is not ported from Minecraft.
I'm doing this to have better quality, lightning and optimization. It takes m...

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No spoil, but something big will happen...

Hey everyone!

I hope you are doing amazingly well :D
For my part, I'm doing fine, I did so much progress on new zones and tech to impress you all :D
The models of the map are now at 80% completed, and the progress i'm doing my prototype are very good.
I don't want to spoil much on what the video above is, but I'm working on somet...

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Preparing boss fightS...

Hello everyone!

I hope you had a wonderful week, it's now the weekend, and I did so much this week that I don't want to spoil, but here is a sneak peak at one of the many boss fight that will be available on the map...

Take care <3

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New feature ahead! - Companion system

Hello!
I hope you're having a lovely weekend <3

I spent the last few days prototyping a new Companion system for the upcoming map (and it will probably be included in both Oasis and Pandemic).

This system is very new, and is a prototype at the moment, I don't have further informations to give concerning how to get companions,...

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Pavlov coming to PSVR !

Pavlov coming to PSVR !

Hello everyone!

I hope you are all good, it's the weekend soon, and I don't know if you've read the news, but Pavlov VR is officially coming to the PSVR, and with crossplay!

This is a big news, because it will features custom maps with crossplay, so people will be able to play together on both PC and Playstation on my maps, the more...

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Looking for inspiration

Looking for inspiration

Hey everyone,
I hope you had a great weekend,

For my part, i've been spending the last 2 days on trying to find inspiration for this area, it will be a way leading to the watertemple.

Most of the times, things comes out of my mind directly, but for this part I am completly empty of ideas haha. So the best thing I can do to find i...

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New mob joining the roaster 👀

Hey everyone!

I hope you all had a wonderful week,
For my part, I was at school this week so didn't have much time to continue prototyping stuff for the new upcoming update but this morning I had time to work on testing a brand new mob...
Some math and animation might stuck you in cobweb...

I don't know yet if this will be onl...

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Modeling the new map

Modeling the new map

Hey!
Another update on the new map that I wanted to share, i've been thinking about remodeling it with some upgrade and using a voxel technique to make blocks looks great and cool :D

You know guys that I always try to put the quality to a next level in my work, back then I wanted to do my best on Oasis even with my little knowledge on U...

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A new way of modeling the new map

Hey everyone!

I hope you're all doing great,
As we are all waiting for the new pavlov update to come out, i've been wanting to do something while waiting it. I finished the first layout of the new Legacy map, but I had some issue with the importing mesh (mostly lightning issues). So I wanted to redo the map using the new modeling tool U...

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Redoing Oasis - Pavlov UE5 preparation update

Hey everyone!

I hope you are all doing good,
I am very focused on the upcoming update, I've been doing some test with the map itself on the UE5 version, and i've been thinking about upgrading it with better quality. There is also a reason why I want that: when I started mapmaking I had no knowledge in what I was doing, but I didn't want...

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Pavlov update is near!

Hey everyone!

I hope you are all doing amazingly good and having fun during these holidays :D

We are all eager to see what the new update to 5.1 is about, it is apprently possible to play the new version of pavlov in the beta branch, but the modkit is not available yet (should be in few days/weeks max from what i've read on the offi...

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Bug fix for Oasis and Pandemic

Hey everyone!

I hope you are all doing good :)
Recently i got report about a bug that made oasis and pandemic cause crash on startup, I reported this to one of my friend in the Pavlov dev team and apparently it might come from the servers that messed up, (if that bug happens to you, try to switch to EU/NA/asia servers to see if it works...

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New Unreal Engine 5 tool for modeling maps

Hey everyone!

I hope you are all doing amazingly good :D
As you guys already now, I am waiting for the new Pavlov VR update (the migration from Unreal Engine 4 to Unreal engine 5) before continuing the work on the new map, but while waiting I did a lot of learning and prototyping to be ready when the time comes.
Sorry that it takes l...

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