Ultimate Access members In Mega, you’ll now find a new folder called Asset Browser. This folder will include some of the outfits I’ve previously used or plan to use soon. Currently, it contains the outfits from the Hot Springs, Albion Administrative Support, and the most ...
I’d like to inform you that I probably won’t be releasing any new models this May. However, I’m currently working on a rework of Ines Raya the previous version, while recognizable, didn’t quite capture her facial likeness from the game. I also plan to update older models to be compatible with MustardUI and add improved physics.
This is the final result of the physics. I think it turned out pretty well. Now, those who know how to tweak it can make the bounces more or less intense, depending on their preference. I also rendered this animation in Eevee and did a bit of editing. Hope you like it!
This is just a physics test. I honestly have no experience with it. I wanted to give it a try, and so far I like how it’s turning out. However, if the final result isn’t convincing or causes too many issues with the model, I won’t use this option. What do you guys think? My PC isn’t really built for animations, hence the lag.
From now on, new models, including Serena, will require the MustardUI addon. I'm currently learning how to use it, so it may take me longer than expected.
I had been wanting to implement it for a while, but I wasn’t sure how to do it....
I want to let you know that I'm creating two folders on MEGA: one for the artworks and one for the models I've made to date. The link to these folders will be constantly updated in two ways:
1. Every time I post something new, I'll update the corresponding link (artworks or models, as the case may be).