I'm saving "how to shoot photoscans" * until next week (and those cement assets).
Also, huge thanks to Chromfell for turning me on to the usefulness of occlusion maps in de-lighting!
These are most of the techniques I usually use to clean up photoscans! I've got some "just-learned-this" energy in terms of baking, but hopefully I di...
2021-09-27 07:32:13 +0000 UTC
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Actually cast in aluminum resin what???
[OPENING NOTE FROM IAN]
Heck yeah! Another guest post! This one's from my friend Nate Taylor. Nate's worked with me on almost every project since 2008 or something (all the way back t...
2021-09-13 23:11:39 +0000 UTC
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Hello! It's been a minute!
I'm being a *bit* clickbaity in the title here because I'm actually really jazzed about this technique and don't want to disincentive people from watching it by calling it "MAKING BARNACLES" or something (although- yeah- that is what we do).
tags for the search feature: barnacles, dirty, moss, rai...
2021-09-13 01:27:01 +0000 UTC
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[INTRO FROM IAN]
This is a guest post! One of the absolute most exciting aspects of this patreon has been the possibility of bringing other folks on board to tackle things I don't know how to do, or am intimidated by; this guest post by Teague is an example of that!
I've been friends with Teague for- dang, almost 20 years?? We...
2021-09-04 22:30:03 +0000 UTC
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I've been LOVING these- easiest way to see a scene come together before your eyes. I have a few other packs I'll be uploading in the next week or so (old wooden stuff, cement structures), but this is the first. I put a bunch of work into normalizi...
2021-09-02 00:37:30 +0000 UTC
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Hey okay! So- I'm trying to see if I can get all these ground assets uploaded today (I've been going wild scanning everything in my neighborhood, and they're really fun to work with, but I'm mostly stuck on which ones too include (I've snagged a ton))- but in the meantime just wanted to show some renders from the last few days!
2021-08-31 22:21:54 +0000 UTC
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What it says on the tin! I'm probably the last person to figure this out, but on the chance I'm not, this makes steam elements SO much more useful to work with, and takes less than a minute to set up.
I've got a couple free steam elements available her...
2021-08-22 06:01:48 +0000 UTC
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It's all about giving the illusion of detail, without actually, like, going absolutely nuts actually modeling it all. Will we copy? Will we paste?? A hundred times? You betcha.
And here's the street-markings tutorial (ALTHOUGH! My memory was i...
2021-08-21 10:09:10 +0000 UTC
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Are there other/better ways to model curves??? Probably! Nurbs or something? But this is a tutorial all about beveling and proportional editing!
The original intention of the video is kinda wrapped up at around 11 minutes or so, but feel free to stick around if you want to watch me attempt to model a wacky truck.
2021-08-12 09:43:31 +0000 UTC
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The inlet near my house is used as an overflow area when the Port of Seattle is full, meaning every time I walk down to the water I get this cool view of these rad metal islands. I've been wanting to model them for a while (actually, I've been wanting t...
2021-08-10 02:16:54 +0000 UTC
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I called this a "Tugboat Spaceship" on twitter, but it's actually for converting any previously seafairing vehicles into airships at a transdimensional interchange.
2021-08-01 23:47:54 +0000 UTC
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Works with Blender version 2.91 and up (version 1 of the addon works with versions before that)
Alright! Version 2 (Post regarding version 1 (with a bit more info, if you're curious) 2021-07-28 02:15:23 +0000 UTC
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Covering some ground in this one! Mostly trying to go fast, so it's very much an exercise in "block it in and refine it". I'm happy with the final result though!! It's not exactly what I was picturing, but I think it has that "whimsical base design covered in industrial greebles" I was hoping for.
2021-07-24 10:55:18 +0000 UTC
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OHyeah! Getting into some python!
Obviously there are lots of tutorials out there by far more knowledgeable people- this isn't an "introduction to python" or anything like that (I tend to recommend Curtis Holt's videos, but there are tons of options out there),...
2021-07-20 08:33:26 +0000 UTC
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[in which Ian discovers "oh the Waves texture makes good Waves who'da thought."]
edit: ALSO uh just saw that flooding fairly similar to my little demo is happening and a hundred+ people are dead?? That wasn't me trying to be, like, bizarrely topical; it just wasn't on my radar- stay safe out there!
I have a lot ...
2021-07-16 02:24:59 +0000 UTC
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(version 2 released here!)
Download the addon here (click through to the download page):
CAMERA WOBBLE
(and remembe...
2021-07-01 04:36:28 +0000 UTC
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Alright! A follow up to the traffic light video last week! There's a lot of additional stuff I kept being tempted to put in here, but I already let it balloon to a bit larger than I planned.
Some different lights, and a variety of (questionably-implemented-but-surprisingly-functional) retroreflective signage!
Download (Right...
2021-06-22 00:50:06 +0000 UTC
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A loose extension of the "Animating Complex Neon Signs" tutorial.
Unsurprisingly, I planned out this entire project while sitting at traffic lights :P
Also here's a sampler of the scratched metal texture that ended up working really wel...
2021-06-11 04:21:32 +0000 UTC
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Going through a bunch of older versions of shots from Dynamo Dream, and talking about how they evolved into the finals! I ended up being a lot more particular towards the end, so I iterated some shots quite a few times.
2021-06-03 05:20:54 +0000 UTC
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Hello to all the new folks! So glad to have you here! :D I haven't made many assets lately since I've been pretty deep in the wrapping-up-the-ep...
2021-05-30 23:01:02 +0000 UTC
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I'm actually pretty pleased with the quality of the final YouTube upload! The episode is 2k, but I uploaded it 4k because that's the only way to keep YouTube from blurring out all those little bits.
But! If you want a non-streamed version, here you go!
Right click, save the link:
2021-05-28 22:54:42 +0000 UTC
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Woooo this feels good to release! And also nerve-wracking!
I have a TON of thoughts about this, and I'm excited to make a bunch of breakdowns and all that ASAP, but for now I'm happy to just get it out there.
Thank you SO much to everyone here. I used to have to cram all my work in between professional gigs, but about halfway thr...
2021-05-26 06:23:21 +0000 UTC
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Paint-outs like these are *really* useful, and this specific technique ended up being easier than I expected! I'm going to use this all the time.
I think I've started enough of these videos with the motion tracking process that we might be able to start skipping it in subsequent videos, yeah??
2021-05-18 08:15:24 +0000 UTC
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"Is this Eevee or Cycles?" is probably the most common question I'm asked, and there's a part of me that always wants to say, "it doesn't really matter much!" because with a little tweaking, most scenes can look fairly interchangeable.
This video goes through the basic steps to make Eevee flex a bit. If you're not already famili...
2021-05-17 01:13:42 +0000 UTC
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HyperBole Racers!
Took a while uploading these because I kept feeling like they weren't optimized/practical enough, but the stuff I'd like to do would take more work than making them in the first place, so here we go! They evolved and gr...
2021-05-13 05:57:48 +0000 UTC
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Only realized after I uploaded the video that these are called "Ghost Signs", which is pretty cool.
Just another quick one as I wait for the final mix from the sound team! Revisiting some selection techniques for a quick way to model a brick wall, and some si...
2021-05-08 19:51:12 +0000 UTC
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Wrapping up the actual-actual last Dynamo Dream shots (or- okay well- just realized I have a couple quick "view out the window" shots I have to tweak- but they'll maybe be done tomorrow?) and realized I never finished this post card replacement shot!
Fairly standard! This is the type of thing I usually would start off trying in After Eff...
2021-04-30 20:22:51 +0000 UTC
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In which I say everything I can think of about selecting. Just a quickie! I forget who mentioned this as a video idea, but it was great, thank you!
If you do a lot of 3d modeling, I think specifically going out of your way to learn hot keys is one of the most direct ways to increase your efficiency. It's like growing a new finger (which ...
2021-04-29 08:53:03 +0000 UTC
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Composition is really important, and I never really know how to talk about it, because usually it feels like I'm not trying to make a good composition as much as I'm just trying to iteratively fix a bad one??
But for anyone who might be curious, this is me going through and just breaking down every shot into what I was thinking from a cam...
2021-04-25 09:11:54 +0000 UTC
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Really didn't expect to finish this today- but hey! Here we go!
High Res Link, if you want! Feel free to use it in whatever you like.
I'm organizing out the riders/vehicles into assets I'll be uploading soon, here, along with a breakdown goi...
2021-04-23 03:59:54 +0000 UTC
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