SamuKata
longlevy

longlevy

patreon


longlevy posts

Untitled Vore Game Snapshot 22 Preview

Untitled Vore Game Snapshot 22 Preview

Preview for those not subscribed.

View Post

Untitled Vore Game Snapshot 22

Untitled Vore Game Snapshot 22

Play the WIP in browser here

The gesture from the last snapshot can now be used as a taunt to get the  wolf's attention. A transition from quad to sitting states has been  added to the wolf, with the full chain of ...

View Post

Gandr Forgets

Gandr Forgets

First drawing of 2022!

This couldn't possibly go wrong.

View Post

Untitled Vore Game Snapshot 21 Preview

Untitled Vore Game Snapshot 21 Preview

Preview for those not subscribed.

View Post

Untitled Vore Game Snapshot 21

Untitled Vore Game Snapshot 21

Play the WIP in browser here

Added a small gesture to the rabbit to celebrate. Happy new year!

View Post

Untitled Vore Game Snapshot 20 Preview

Untitled Vore Game Snapshot 20 Preview

Preview for those not subscribed.

Access the WIP here

View Post

Untitled Vore Game Title Screen WIP

Untitled Vore Game Title Screen WIP

Started roughing out the title screen for my game.

Man what the fuck am I going to call this thing.

View Post

Untitled Vore Game Snapshot 20

Untitled Vore Game Snapshot 20

Play the WIP in browser here

Added a walking animation for the quad state. Tried my best to make a good encumbered waddle.

View Post

Untitled Vore Game Snapshot 19 Preview

Untitled Vore Game Snapshot 19 Preview

Preview for those not subscribed.

Access the WIP here

View Post

Untitled Vore Game Snapshot 19

Untitled Vore Game Snapshot 19

Play the WIP in browser here

Added a new, somewhat-more-realistic devouring animation that  transitions directly into a new quadruped state. Both four and  two-legged wolf characters have their own unique benefits,...

View Post

Untitled Vore Game Snapshot 18

Untitled Vore Game Snapshot 18

Play the WIP in browser here

It was a productive week! Probably because I was able to focus mostly on animating this time and didn't have to write much code.

I made another incidental animation for the default state an...

View Post

Untitled Vore Game Snapshot 17

Untitled Vore Game Snapshot 17

Play the WIP in browser here

I've added functionality for incidental animations, as well as one such animation, seen here.

Source

View Post

Untitled Vore Game Snapshot 16

Untitled Vore Game Snapshot 16

Play the WIP in browser here

Made a proper digestion animation. Also got a chance to play with cloth physics a little bit, looking forward to redoing the characters' clothes in the future.

Still having trouble wit...

View Post

Untitled Vore Game Snapshot 15

Untitled Vore Game Snapshot 15

Play the WIP in browser here

People were asking about health and digestion, so I decided to work on them next. The health bar follows the movement of the belly!

There's a couple parts of these features I still need to ...

View Post

Untitled Vore Game Snapshot 14

Untitled Vore Game Snapshot 14

Play WIP in browser here

Kicking has now been added to the rabbit's fight for escape from the wolf's stomach. I even managed to make a rudimentary procedural jiggle  bone for the belly, which I feel really good about. View Post

Untitled Vore Game Snapshot 13

Untitled Vore Game Snapshot 13

Play the WIP in browser here

Semi-proper physics! Good enough for now. Now you can jump around to your heart's content, as every bunny should.

Wolf has a stuffed walking animation and will walk around a bit, unfortunat...

View Post

Untitled Vore Game Snapshot 12

Untitled Vore Game Snapshot 12

Play the WIP in-browser here

Since my last update, I've added IK support for my wolf rig and had to redo all the existing animations. This really messed up my momentum and motivation, but now I'm finally caught back up again...

View Post

Gandr Tummy

Gandr Tummy

View Post

Tentacles

Tentacles

...can he keep it?

View Post

Saphiros Inflates

Saphiros Inflates

In response to this tweet.

View Post

Untitled Vore Game Snapshot 11

Untitled Vore Game Snapshot 11

Play the WIP in browser here

I wasn't able to add much outwardly-visible progress this week because  of a couple reasons, but I did add a little more to the grab animation  that people will probably enjoy.

Th...

View Post

Leander Doodles

Leander Doodles

View Post

Game Update 20210906

Game Update 20210906

Play the WIP in browser here

I had a crazy project that took up literally all my free time this week,  so I wasn't able to add any real functionality, but I did add sound  effects! The sounds are from Jeschke's fre...

View Post

Game Update

Game Update

Play the WIP here

Player-controlled struggles! Also, the camera attaches to the wolf after consuming, so you can get a much better look at him now.

There's still a bit more work that needs to be done on this part, but t...

View Post

Game Update

Game Update

Play the WIP here

Hot damn I did it, I made a fucking shader. I felt it was important to make truly dynamic bulges, and this is where it led me.

The base bulge system is now pretty much complete, I just need to put toge...

View Post

Game Update

Game Update

Play the WIP here

Finally, here comes the vore.

Some vorarephiles may notice the reference to a certain old Seven Goats cartoon. I figured some would ...

View Post

Progress Screenshot

Progress Screenshot

soon

View Post

Vore Game Update

Vore Game Update

Play the WIP here

KERSNATCH

It took probably a week of digging and trial and error, but I finally implemented interactions between characters, a very important part of this game. Also, a character animation queue and ch...

View Post

Vore Game Update

Vore Game Update

Play it here

Wolf walk animation is good enough for now! You can even control his movement in this snapshot.

I wasn't originally planning on putting out an update today, but I realized that it would be a decent time to....

View Post

Game Progress

Game Progress

I had stuff going on this weekend so I wasn't able to do much work on the game, but I did implement a rudimentary lock-on system. I'm trying to stay focused only working on absolutely necessary parts right now, but this ended up being relatively easy to implement.

View Post