Untitled Vore Game Snapshot 22 Preview
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2022-01-10 15:06:00 +0000 UTC View Post
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2022-01-10 15:06:00 +0000 UTC View PostThe gesture from the last snapshot can now be used as a taunt to get the wolf's attention. A transition from quad to sitting states has been added to the wolf, with the full chain of ...
2022-01-10 15:00:07 +0000 UTC View PostFirst drawing of 2022!
This couldn't possibly go wrong.
2022-01-03 17:10:23 +0000 UTC View PostPreview for those not subscribed.
2022-01-03 15:05:01 +0000 UTC View PostAdded a small gesture to the rabbit to celebrate. Happy new year!
2022-01-03 15:01:03 +0000 UTC View PostPreview for those not subscribed.
2021-12-27 15:17:26 +0000 UTC View PostStarted roughing out the title screen for my game.
Man what the fuck am I going to call this thing.
2021-12-27 15:05:00 +0000 UTC View PostAdded a walking animation for the quad state. Tried my best to make a good encumbered waddle.
2021-12-27 15:01:02 +0000 UTC View PostPreview for those not subscribed.
2021-12-22 16:55:46 +0000 UTC View PostAdded a new, somewhat-more-realistic devouring animation that transitions directly into a new quadruped state. Both four and two-legged wolf characters have their own unique benefits,...
2021-12-22 15:01:02 +0000 UTC View PostIt was a productive week! Probably because I was able to focus mostly on animating this time and didn't have to write much code.
I made another incidental animation for the default state an...
2021-11-22 15:01:03 +0000 UTC View PostI've added functionality for incidental animations, as well as one such animation, seen here.
2021-11-15 15:00:08 +0000 UTC View PostMade a proper digestion animation. Also got a chance to play with cloth physics a little bit, looking forward to redoing the characters' clothes in the future.
Still having trouble wit...
2021-11-01 14:00:09 +0000 UTC View PostPeople were asking about health and digestion, so I decided to work on them next. The health bar follows the movement of the belly!
There's a couple parts of these features I still need to ...
2021-10-25 14:00:08 +0000 UTC View PostKicking has now been added to the rabbit's fight for escape from the wolf's stomach. I even managed to make a rudimentary procedural jiggle bone for the belly, which I feel really good about. 2021-10-18 14:01:02 +0000 UTC View Post
Semi-proper physics! Good enough for now. Now you can jump around to your heart's content, as every bunny should.
Wolf has a stuffed walking animation and will walk around a bit, unfortunat...
2021-10-11 14:00:07 +0000 UTC View PostSince my last update, I've added IK support for my wolf rig and had to redo all the existing animations. This really messed up my momentum and motivation, but now I'm finally caught back up again...
2021-10-04 14:00:08 +0000 UTC View PostI wasn't able to add much outwardly-visible progress this week because of a couple reasons, but I did add a little more to the grab animation that people will probably enjoy.
Th...
2021-09-13 14:00:06 +0000 UTC View PostI had a crazy project that took up literally all my free time this week, so I wasn't able to add any real functionality, but I did add sound effects! The sounds are from Jeschke's fre...
2021-09-06 14:01:04 +0000 UTC View PostPlayer-controlled struggles! Also, the camera attaches to the wolf after consuming, so you can get a much better look at him now.
There's still a bit more work that needs to be done on this part, but t...
2021-08-30 14:00:08 +0000 UTC View PostHot damn I did it, I made a fucking shader. I felt it was important to make truly dynamic bulges, and this is where it led me.
The base bulge system is now pretty much complete, I just need to put toge...
2021-08-23 15:58:46 +0000 UTC View PostFinally, here comes the vore.
Some vorarephiles may notice the reference to a certain old Seven Goats cartoon. I figured some would ...
2021-08-16 14:01:07 +0000 UTC View PostKERSNATCH
It took probably a week of digging and trial and error, but I finally implemented interactions between characters, a very important part of this game. Also, a character animation queue and ch...
2021-08-11 18:24:00 +0000 UTC View PostWolf walk animation is good enough for now! You can even control his movement in this snapshot.
I wasn't originally planning on putting out an update today, but I realized that it would be a decent time to....
2021-08-05 19:27:36 +0000 UTC View PostI had stuff going on this weekend so I wasn't able to do much work on the game, but I did implement a rudimentary lock-on system. I'm trying to stay focused only working on absolutely necessary parts right now, but this ended up being relatively easy to implement.
2021-08-04 18:25:19 +0000 UTC View Post