marcovonnaujoks@gmail.com posts
December Status Update
Greetings, ladies and gentlemen,
It’s been a while since the last post, but we’re still around. As mentioned, I took a week or two off from working on the game—the last weeks before the update were honestly packed to the brim just to make the release possible and avoid further delays. It was pretty much a full-time job on top of my r...
2025-12-08 02:44:08 +0000 UTC View PostCurrent Bug-Fix
New version up on itch.
If you're already on v0.7.3.2 or v0.7.3.3, the whole bug that crashes the game on any attack made in combat can be fixed by going into the preference menu and selecting a difficulty manually. If you do that, both v0.7.3.2 or v0.7.3.3 work perfectly fine. If you're starting fresh, better use the new version provided...
November Status Update
Greetings everyone,
time for another round of rambling and stalling!
Good news first: While I’m typing these lines, the playtest version is compiling in the background, which means playtesting can begin tonight!
Flipside: There’s still some work left to do. On...
2025-11-04 20:44:55 +0000 UTC View PostThe question of new media
Greetings, while I mostly work on finalizing the code and implementing all the loose scenes, my GPU is bored... sooo I tried to create a few videos, both locally with Wan 2.2 and with free Online tools. I did not post the best ones so far, as they contain major spoilers and are already implemented, but I wanted to share a few snippets with you a...
2025-10-17 22:00:25 +0000 UTC View PostOctober Update
Greetings, everyone!
It’s time for the monthly status update. As some of you may have noticed, my optimistic estimates have once again not stood the test of time. However, progress has been steady, and we’re now close to wrapping up this update.
Let me give you an overview of what’s done, what’s left, and what t...
2025-10-05 17:54:02 +0000 UTC View PostSeptember Update
Gina, stop praying. I highly doubt God will answer you and finish this update for us…
Yes, I know you have an angel right by your side, but that doesn’t me—
No, a fortune cookie doesn’t count as divine proof! Especially not when you ate an entire box of them. By sheer probability, one had to contain a positive me...
August Status Update
Hey everyone, time for the regular progress report!
Despite my naturally optimistic nature, I have to say the chances of an August release are looking slimmer. I’m still fighting for it, but yeah… it’s becoming less likely. This post will be on the shorter side, as a lot of recent progress has been on the less flashy...
2025-08-01 13:42:55 +0000 UTC View PostEarly July Status Update
Greetings!
It’s been a while since our last update, and I’ve (rightfully) been asked about the progress of Update 7. First things first: the very ambitious July release unfortunately won’t work out after all — so expect it sometime in August instead (I hope).
Update 6.2: Monstrous Machinations
Greetings, my lovely supporters.
While 7.0 is still in the process, I can share the next part of the villain arc today, featuring:
Villain Arc - Part: Follow Susan and Opal on the next instalment of the villain arc; one struggling with her position of power, the other one already plotting her rise through the ranks.
2025-06-22 22:35:37 +0000 UTC
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Early June Status Update
Greetings, ladies and gentlemen,
It’s once again time for updates… and the usual round of bad excuses. So let’s dive right in!
First of all, progress has been a bit slower than expected. Two members of our art team are currently on hiatus, I’ve been busy chasing after my new whelp half the time, and we suffered ...
2025-06-07 01:47:53 +0000 UTC View PostMid-May Status Update
Greetings, ladies and gentlemen.
Time for a long overdue status report. With my damn bachelor's thesis finally done, I was able to return to making my favorite little game with all the intensity it deserves 😁
So let me bring you all up to speed.
Writing and Art:
Last time, I mentioned that the main storyli...
Late April Status Update
Greetings ladies and gentlemen,
Time for my usual ramblings to keep you all up to date.
Still busy with my bachelor's, but luckily that is over in two weeks 😁 And we still made some decent progress thanks to my amazing team picking up my slack in the meanwhile.
Writing:
We are currently on 7k lines fo...
Worst villain
Everyone can do a best girl vote (also, since it's Gina anyway, no need to even make that), but I would rather be more interested in our best villains. With the next instalment of the villain arc coming up in Update 6.2, I'd ask you all to humour me on this one and let me see how our villains currently rank.2025-04-10 17:33:24 +0000 UTC
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Short Status Update
Hey everyone,
Just a quick update to let you know we’re still alive and working.
Writing:
Right now, our focus is on the Recruitment Arc in Update 7. Burlingfort now has a proper underworld, where local gangs are struggling for control—or just trying to survive—as the newly founded Reapers and...
2025-04-06 15:35:34 +0000 UTC View PostMid March Status Update
Greetings, ladies and gents!
It’s been a few weeks since we released Update 6.1, and we’ve definitely kept ourselves busy since then. There were a few minor refinements needed for the trial (like making the cheat mode easier to find 😓), but overall, the last update didn’t require much post-release work. That meant...
2025-03-19 12:33:00 +0000 UTC View PostUpdate 6.1: "Of trials and triceps"
Short version of the old post with just the link to the game: https://ginas-gym.itch.io/ginas-gym-patreonversion/patreon-access
Tiny Delay...
Soooo... February is close to an end, but despite Gina's best efforts, the update is not.
We've hit an unexpected bottleneck close to the end. While over 95% of the update is done, we still can't ship out cause one scene is missing. You could ofc. blame the horrible Dev for his lack of foresight, but no one would... right?😅
So ...
Mid February - Short Status Update
Greetings, just the usual excuses and such...
Trial is done. All functions added, sound effects and music added und some special images for the important moments are all finished and implemented in the code.
Gina Lvl6 set is done, resized and implemented.
All that is left are the special images for Gina's growth event and a nice...
Early February Status Update
Greetings,
been a while since my last post, so let me give you all a little peak behind the scenes of what's currently happening.
While I originally thought I could publish the Update 6.1 at the end of January, this was a very optimistic estimate. The complexity of Update 6 with its bugs and the Sound implementation kept me busy a lon...
Music and its implementation
Hi, quick update on what's currently cooking. Me and my lovely basement dwellers have been hard at work to make the music implementation work, all according to the last vote on Patreon about the importance of music in the game. The amazing Nyx has provided us with plenty of songs to use and our current task is to put them in. If you want to list...
2025-01-16 10:50:56 +0000 UTC View PostMy butt ugly roadmap again
Greetings, Ladies and Gentlemen,
First and foremost, let me express my heartfelt gratitude for your overwhelming support on this update. Your feedback and encouragement are the greatest sources of motivation we could ask for, and my team and I are thrilled to deliver on your expectations.
To kick things off, I’ve brought this artis...
Very important bug fix
Crash after using the second spell is fixed. Hopefully the bug with Jade's missing image and faulty strength level is fixed. Crash at Greg's dialogue is fixed. Please use the 0.7.0.18 version:
https://ginas-gym.itch.io/ginas-gym-patreonversio...
Update 6 - An Army of Amazons
Greetings, ladies and gentlemen!
It's been 4 months since any major update, but this ends today. On a rare occasion, I actually kept my promised release date and Update 6 is now uploaded on itch.io. I hope you'll all have as much fun playing as me and my wonderful team had making this (...
Small status update and big thanks
Greetings, ladies and gentlemen,
As promised, here's a small update on our current progress:
Writing:
Done! Only a few small fillers are needed here and there to connect the scenes, which should take no more than a day of work. Special thanks to:
Morlas: For writing ...
2024-12-04 15:27:51 +0000 UTC View Post

























