Sketch dump 15
Squid character by RingleJingle (Furaffinity)
2023-02-28 22:55:20 +0000 UTC View Post
Squid character by RingleJingle (Furaffinity)
2023-02-28 22:55:20 +0000 UTC View PostTrying to get over some perfectionism by being more loose with my coloring, I think the results are satisfactory... for now. Unsure how I'll draw the fart cloud on the funny bunny.
2023-02-19 23:11:25 +0000 UTC View PostSo alright, the second image is a bit outside my territory as it shows a slugcat inside the active bowels of Big Sister Moon (the gal on the right). I don't think it counts as vore, but I wouldn't know. I'm unsure how you all feel about the subject of crawling inside giant women, so it's something I rarely touch upon, but I thought this one was ...
2023-02-05 12:33:40 +0000 UTC View PostDecided to draw another dorf piece because I'm having trouble salvaging the first one. I mean, it's fine, but I thought I'd make another piece to make up for the first one's shortcomings.
2023-01-22 02:08:51 +0000 UTC View PostNext up is Bonnie Hopps, as per the vote. Just gotta think of a good scenario.
2022-12-02 03:06:13 +0000 UTC View PostNot much to share unfortunately, mostly been working on the Volatile Gases prototype as of late.
2022-10-03 21:36:08 +0000 UTC View PostSo what's going on with Volatile Gases? Well it all stems back to that twitter post I made in august. Having been tying up the game and trying to get a playable version available, I came to realize that what I had wasn't good. A combination of poor planning and sunk-cost fallacy, not to mention lack of a prototype, led to something which I canno...
2022-09-10 15:39:45 +0000 UTC View PostHaven't been drawing much lately due to being busy with IRL work and Volatile Gases, more on the latter soon.
2022-09-10 14:53:04 +0000 UTC View PostMost of what I've been sketching recently has been feral, and I doubt Patreon would be fine with that, so unfortunately I don't have terribly much to share.
2022-08-28 01:11:07 +0000 UTC View PostHere are some of the things I've been doing to improve the building system. A context menu now allows for an entity to have multiple interactions, although this does not apply to everything as to not make picking straw or rocks feel tedious. To make moving easier I've made a crate which can store entities, which meant creating a whole carrying s...
2022-08-19 17:36:17 +0000 UTC View PostMostly to practice some anatomy, I usually try not to draw characters this off-model.
2022-08-17 05:53:38 +0000 UTC View PostThe main feature here is inventory restriction. Inventories have a weight and volume limit. Weight has a soft cap, it merely slows you down until you can't move anymore, meaning it doesn't matter how much weight is in a stationary inventory like a chest. Volume/bulk on the other hand does have a hard limit, if you don't have the space you can't ...
2022-08-10 06:32:37 +0000 UTC View Post