Hey everyone,
We’ve updated the Patreon rewards a little. Nothing too much has changed, but the $3 entry access has been reduced to $2.
We thought we’d try out lowering the entry to encourage more individual Patrons to support the project.
For Patrons already with us, here’s some stuff that we’ll be doing differently fro...
2017-02-03 18:36:49 +0000 UTC
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Hey Patrons!
The NPC performance test is ready to roll, we'll start emailing out links shortly.
Thank you for taking part in this test, please note that we haven't yet finalized navigation and input with Vive or Rift, you have almost definitely experienced more polished control systems and navigation systems! We will be ...
2017-01-31 20:21:36 +0000 UTC
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Hey Patrons,
We've been polishing the NPC performance test, we're still on track to release it to Patrons at end of month. Thanks to everyone who's emailed saying they'd like to take part, we have some nice varying hardware so should get some good numbers!
Here's a little clip we made for Twitter of what you can expect -
2017-01-28 22:14:28 +0000 UTC
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Hey Patrons!
As you might have read last month, we're moving from our newsletter format to a more casual blog style thing. We're going to be using Patreon more as a way to share our progress and get your feedback.
To help us gain exposure, news posts like this one will be public and visible to everyone including non-patrons, but ...
2017-01-21 14:07:53 +0000 UTC
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Hey everyone,
We hope you guys had a good break over the holidays,
December's Newsletter went out to our Patrons' email accounds on the 31st of last month, we showed off some exclusive screenshots of our latest couple of environments, and explained a little about Virtual Novel's time system. We'll update the website later this month for non...
2017-01-02 22:46:21 +0000 UTC
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Hey everyone,
We sent out Nov's newsletter on the 30th, covering our progress with the rural scenery of Virtual Novel, and teasing an environment which we've commissioned from a freelance 3D artist and game designer!
http://i.imgur.com/8ziMKkq.jpg
While we don't ha...
2016-12-02 20:06:42 +0000 UTC
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Courtesy of The Bomblord on Twitter, Virtual Novel gets its first fan art; a cute pixel-art rendition of one of the yet-to-be introduced students of Takayama Highschool!

2016-11-06 21:36:09 +0000 UTC
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Hey Patrons!
In case you missed it, October's newsletter went out on Halloween, and covered our train system and the journey to Takayama.

Once the experience is more polished we're hoping to get some testers for comfort and suggestions, so look out for that in the coming month. (Thou...
2016-11-06 20:58:38 +0000 UTC
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Hey Patrons!
Our September newsletter should be in your inboxes! You can read a little about how we're handling locomotion with regards to vertical features, like staircases and our elevator, and how we're handling "boundary violations" in VR.
2016-09-30 20:22:03 +0000 UTC
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Hey Patreons,
We hope you guys had a great weekend!
We're still on track to release a new test build of Virtual Novel, either this month or early next month, where you'll be able to explore a bit more of the school building environment, and converse with a few characters within it.
2016-09-26 15:49:50 +0000 UTC
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Hey Patrons,
Sorry for the few-and-far-between posts lately, we've been quite busy with various things, but we definitely haven't forgotten about you guys!
We were recently given the Razer HDK2, which is a really nice addition to Virt...
2016-09-17 15:33:22 +0000 UTC
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Hey Patrons,
We've been working hard on building a really nice, VR integrated user-created-dialog system, which we're going to talk about in this month's newsletter. We're hoping to make user-crea...
2016-08-27 17:13:26 +0000 UTC
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Hey Patrons,
Quick message - we've overhauled http://virtualnovelgame.com/ with a new design, new screenshots and access to past newsletters, hopefully it's a little prettier and more streamlined than the last. We'll also be keeping it much more up-to-date than our old one.<...
2016-08-22 17:55:20 +0000 UTC
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Hey everyone,
You should have received July's newsletter yesterday, where we talk in depth about character customization and animation -
Thanks to everyone who took part in last month's performance testing scene! We hope to be testing the Character creator soon among volunteers in a s...
2016-08-01 18:38:07 +0000 UTC
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Hey everyone,
Look out for this month's newsletter in the next couple of days! We've made a lot of progress with our modular character creator, and we'll have a bit of news about how you can get involved in testing this feature as we expand on it.
2016-07-29 21:47:08 +0000 UTC
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Hey Patrons!
Edit: Regarding screenshots and videos, while we're still in early testing, please don't post stuff publicly yet! This will probably change soon, and we'll let you know when it does, hope you understand.
For people who are participating in our performance test, we've messaged you links to a download of ou...
2016-07-01 01:39:21 +0000 UTC
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Hey everyone!
We're pretty excited about this month. Around tonight some time, you can expect to see June's newsletter in your inboxes. The subject is something which we're quite passionate about - we'll be explaining our stance on modding, Virtual Novel as a platform for user created content, and how this benefits you as a player (even i...
2016-06-30 07:34:31 +0000 UTC
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To all our new Patrons (and old!) thanks for supporting Virtual Novel! It means a lot to us that people believe in our project.
This is a reminder that this month we're hoping to distribute the first of our performance test builds. This will be a small, demo portion of the environment which will allow us to see how the game runs ac...
2016-06-09 21:30:50 +0000 UTC
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Hey Everyone,
We just sent out the newsletters so keep an eye on your inboxes!
Thanks to everyone who has volunteered to help us out with the performance testing of our demo scene.

2016-05-31 18:48:17 +0000 UTC
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We are looking for Patrons to help us get our demo scene running and stable on a range of hardware configurations around June.
If you would like to help us out (and get to experience a bit of VR2D3D before anyone else) either comment or message us your specs in this format:
CPU:
GPU:
VR Hardware: (Rift and/or Vive for ...
2016-05-24 16:59:07 +0000 UTC
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Hey everyone,
Last week we got in contact with Oculus about the possibility of developing for the yet unreleased Touch, so that we could add better native support for the two major headsets and their respective motion controllers.
They reviewed our game's pitch and agreed to send us a Touch development-kit along with the Rift C...
2016-05-18 08:02:01 +0000 UTC
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Hey everyone, hope you're all enjoying the weekend!
We've talked quite a bit about how we plan to implement VR features into Virtual Novel. About the in-game phone, the movable VR-ADV text system, about characters tracking your position etc, but we haven't shown much of it off.
Here's one of our first (of many to come!) short clips...
2016-05-14 21:36:47 +0000 UTC
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Hey everyone,
We're up to 4 newsletters now, and our number of Patrons have been slowly increasing (thank you!) which means some of you may not have read newsletters from previous months. Below are previews of what we've created so far for our supporters -
2016-05-01 14:54:49 +0000 UTC
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Hey everyone,
Last week in our Patrons-only post, we mentioned we might have some good news to share. That news was that we have become eligible for an HTC Vive Pre.
We applied through Epic Games, who run a grant program for indie developers like us, and Epic reviewed our pitch which contained a description and screenshots o...
2016-04-22 15:11:18 +0000 UTC
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Thanks again to everyone supporting us, check your inboxes for the March newsletter! Here's some of the media that features in this month's release, in hi-res =)

2016-04-01 00:28:16 +0000 UTC
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Yo,
We're pretty excited about this month's newsletter - we cover some topics that are really integral to Virtual Novel, and important to you as players.
You can read about how we animate the characters you'll be interacting with, and a little about how you'll interact with them. We'll post up some new high resolution screens...
2016-03-30 21:39:02 +0000 UTC
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To our recent new Patrons (and old!), thanks for joining us on this ride, it's getting pretty real, and you guys bumped us over our first funding milestone. That means we're no longer paying for software licenses out-of-pocket, so we can plan our budget around creative assets and resources. One of the ultimate goals is to have seiyū's voice our ch...
2016-03-11 03:11:55 +0000 UTC
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A reminder to check your inboxes tomorrow evening on the 29th, as we'll be sending out our February Newsletter!
This month, you can read up on the challenges we faced with Virtual Novels user interface (and how we solved them); check out the in-game cell phone; and preview early stages of what will become Virtual Novel's character creation sy...
2016-02-28 21:20:47 +0000 UTC
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Hey everyone, check your inboxes for the January Newsletter! Feel free to reply to it with thoughts, questions on any of the topics we talked about, or suggestions for what you'd like to hear about in next month's Newsletter.
If you'd like a full resolution, uncompressed .pdf version, let us know @VirtualNovel or at virtualnovelgame@gmail.com...
2016-01-29 06:04:27 +0000 UTC
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To all our current Patrons, thanks so much for supporting Virtual Novel. The January newsletter should be rolling out on the 28th January for anyone donating $3, here's a teaser thumbnail of what you can expect.

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2016-01-23 07:56:14 +0000 UTC
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