People have come and gone, and I absolutely appreciate every bit of support via any medium, but this post is to thank those who have remained.
Most of you have been here since 2021, and some communicated with me over the years. It shows how much you care!
Even if you are relatively new, that too shows your commitment!
Your supp...
2023-08-01 19:59:32 +0000 UTC
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Remember my post saying that we're about to see more games on UE5 and in need of my fixing? Remnant 2 must be the biggest to date. Although it doesn't neglect ultrawide users at all, there is at least one imperfection that the community wanted fixed. It's the pillarboxing of the cutscenes.
Upon closer inspection and from removing the black...
2023-08-01 19:37:21 +0000 UTC
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After a request from a supporter wishing to have a fix for the DirectX 12 mode - a feature absent from the Lazy Aspect Fix, with its creator saying it's never to be - I got the game to try and help out. Wha...
2023-07-31 06:03:10 +0000 UTC
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I don't know anymore whether it's a good or a bad sign when a game is sticking to the basics in its scaling behaviors and code. It allows me to follow my general trusted approach to Unreal Engine 4, but what's challenging in that?
I think the ideal would be something in the middle of that and tough, but for now, here is a fix for the newes...
2023-07-27 23:03:19 +0000 UTC
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It's my birthday but as on past occasions, why not celebrate by creating a fix? The latest outstanding request was from the Remedy dev behind the unofficial patch for Control, and he was even looking to offer a bounty for it.
The request was for Batman Arkham Knight, and as it turned out, the game was much like the Saints Row games that no...
2023-07-02 01:10:10 +0000 UTC
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One of my favorite developers has been Don't Nod ever since I played through the original Life is Strange. Subsequently, I even have finished every single game from the developer. As the world waits for Banishers, their next big title recently shown again at the Summer Fest, Don't Nod also managed to release a smaller-scale game.
Harmony: ...
2023-06-09 22:28:17 +0000 UTC
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Yesterday I got a message from one of the moderators of /r/ultrawidemasterrace, asking if I could have a look at Halls of Torment. I'd never heard about this game, but apparently it had a demo, so I decided to give it a try before buying the full version.
It was on an unknown engine, but from looking at the strings in the code, I could tel...
2023-05-29 12:58:50 +0000 UTC
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I saw Illfonic as one of the worst offenders in relation to ultrawide. Not only have they shipped games without any ultrawide support, but they also protected their games with Easy Anti-Cheat, preventing any user-available modifications.
Personally, I was really into the franchises they built their games around, but I couldn't get myself t...
2023-05-22 06:52:08 +0000 UTC
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If you remember, a while back I made a fix removing the letterboxing in the remastered version of Saints Row The Third.
Then just recently I got a 2023-05-16 07:51:17 +0000 UTC
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Unity is quite scalable when it comes to FOV, but lately we've been seeing quite a few Unity games pillarboxed to 16:9. In light of that, it's a surprise that Ravenlok not only scales the FOV properly but also doesn't even require any third-party tools like Borderless Gaming. It just supports 21:9, 32:9, and 48:9 resolutions out of the box.
<...
2023-05-04 05:49:27 +0000 UTC
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I spent some hours digging into the game yesterday and found that the black bars at the cutscenes are done not only by constraining the aspect ratio but also via an overlay/texture. It makes absolutely no sense to do both at once but that's how it is. I got rid of one layer but then finding the overlay element in the pile of code is quite tough,...
2023-05-02 18:12:18 +0000 UTC
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Back when I got my PC along with my first ultrawide monitor, Nvidia was doing another promo and so I got Gears 4 for free. I soon ended up playing it as my first ever Gears game and I even shared a screenshot with r/ultrawidemasterrace, which was liked enough to be on its front page.
I finally got to the original Gears just a year or two a...
2023-04-20 16:59:26 +0000 UTC
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On the WSGF Discord, there was a very specific request asking for a fix for Skyrim Special Edition. The person wanted to be able to adjust the FOV of the main view and the weapon as seen in the original Skyrim script of Flawless Widescreen.
As usual, I first sugges...
2023-04-18 16:01:19 +0000 UTC
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After fixing The Sinking City and then Sherlock Holmes Chapter One, could I have missed the latest game from the developer?
On a few occasions over the past weeks, I looked at the demo to test the waters and see how much I can achieve in preparation for the full game. The game is on Unreal Engine 4, though on its more recent version, so it...
2023-04-12 09:41:41 +0000 UTC
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Before I had the game, I thought that fixing it would probably be a simple task, considering that I had fixed the pillarboxing and FOV of the original in 2019 and then the weapon model scaling a year later. Moreover, as you know, I always take extra time to make my solutions as resilient to updates as possible and I try to write notes on my find...
2023-03-12 16:42:44 +0000 UTC
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My first look into this game was in 2020, when I found a way to remove the black bars from the cutscenes but only along with the rest of the UI. I even began playing through the game and just toggled the fix manually for each cutscene. I didn't like the game, so I abandoned it, which was out of character!
Fast forward to just days ago, an...
2023-03-01 08:27:01 +0000 UTC
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Over the past weeks, I have looked into a number of games. I'll briefly go through the main few.
My research into Monkey Island 2: Special Edition wasn't too fruitful, as I found the original resolution in the code but could not get the game to fill the screen without stretching. It appears that the game has just a few scenes that are scr...
2023-02-20 03:18:50 +0000 UTC
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According to PCGW, this game supports ultrawide and multi-monitor resolutions without limitations. In practice, like a few other Unity games, it merely defaults to your current desktop resolution but permanently locks to its supported resolutions if you touch the resolutions slider in the options.
I downloaded the game and documented a wo...
2023-02-09 16:51:27 +0000 UTC
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I originally wanted this to be in my quick and incomplete Detailed Report but realized that, as with Dead by Daylight, the less this developer knows, the better. They are notorious for being one of the few that not only have vert- scaling in all their games but al...
2023-02-05 16:14:08 +0000 UTC
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- Around the release of Midnight Suns, Lyall mentioned it having anti-tamper protection, to which I replied that it's fine if it's Denuvo as reported.
- Shortly after, Lyall showed images of the game exiting upon attempts to debug it or attach to it.
- Some time later, a user from a different forum discovered a way to kill that...
2023-02-04 03:16:37 +0000 UTC
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This will be a short one!
When working on the mod for Chained Echoes, on the WSGF Discord I said "Fixing all the other Unity games should be like a walk in the park after this one".
Going by We Are OFK, that was definitely not true for all games, but
2023-02-02 00:19:50 +0000 UTC
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This little narrative-based game first piqued my interest when it was shown at The Game Awards, prompting me to put it on my Steam wishlist.
It was released in August and I got it on the next day, which was extremely uncommon of the patient gamer in me! Sadly, it was much like The Quarry and some others in that it was windowboxed at 21:9 ...
2023-01-27 18:35:33 +0000 UTC
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Just a follow-up to my previous post, as I came to a revelation last night, which allowed me to upgrade the quick solution to something proper and ...
2023-01-06 08:15:14 +0000 UTC
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A supporter asked for a working Far Cry 4 fix, so I produced a relatively quick one. It mimics the outcome of that by jackfuste and it's based around the same function. Perhaps notably, the jackfuste fix happens to have been once updated following my own expressed support of a request back when I wasn't actively making ultrawide mods just yet.
2023-01-05 13:05:24 +0000 UTC
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As you know, I was already familiar with Unity and had done a lot of research into it, some of which was carried over to third-party solutions via the authors having examined my patchers.
And yet my usual way of pure assembly was not really good for interacting with the game components or their instances in real time. Even modifying the g...
2022-12-30 05:37:01 +0000 UTC
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Can you guess why the title is what it is?
I feel that although I have been very active throughout the year, the main difference from last year is the solutions released by the other members of the ultrawide (and wider) community.
There were multiple new fixes released by PhantomGamers, Lyall and czarman, as well as HaYDeN, who had ...
2022-12-24 06:20:17 +0000 UTC
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Originally, this was going to be in my end of year post but as I wrote it, I realized just how long it was getting. I think I counted over 40 solutions! Here is the breakdown!
The very first solution was not particularly striking, as it was for a rather unique Unity game called 2022-12-23 23:27:02 +0000 UTC
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On WSGF, Denka and I were the first to report on this game's seemingly perfect ultrawide support, and I was so happy to see that in an Unreal Engine game, that I ended up covering it in a Detailed Report.
I was concerned about the base FOV of 70 but 2022-12-18 03:40:22 +0000 UTC
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If you had to guess what is the worst kind of scaling behavior for ultrawide, what would it be? Reducing the FOV (vert-)? Pillarboxing or windowboxing? All wrong in relation to this game that felt like deja vu, as I had already dealt with a very similar behavior in Saints Row 3.
As in its predecessor, the game cutscenes are a mess to put i...
2022-12-10 14:58:00 +0000 UTC
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The Halo Master Chief collection was updated yet again, and that broke my fix for Halo 3 OSDT. It took some rummaging through the game code to locate the previously targeted function, and the brok...
2022-12-08 19:55:13 +0000 UTC
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