SamuKata
Monitor144hz

Monitor144hz

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Monitor144hz posts

Announcing Wait Your Turn Redux - a SKSE-ified remake of Wait Your Turn

Announcing Wait Your Turn Redux - a SKSE-ified remake of Wait Your Turn

Wait Your Turn was my 2nd mod ever released on the Nexus, and it was (and still is) one of my most popular mods to date. I've always regretted it a bit, because the idea was great, but the implementation was lacking.

Now, it's been over 3 year...

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Wait Your Turn Redux v1.0.0-beta

Wait Your Turn Redux v1.0.0-beta

Features: Enemy circling behavior The circling mechanic limits enemies to x amount of any attackers at one time. You may not notice it, but

The circling mechanic limits enemies to x amount of any attackers at one time. You may not notice it, but it's what makes group combat "fair" to the player in other games. They "wait their turn", and m...

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Small Delay Notice 2; Electric Boogaloo

Hello peeps,

Just a notice that the 25th monthly release is delayed to tomorrow (the 26th).

No special reason, I've just been preoccupied the past days working on Pandora v3.0.0-beta (which finally releas...

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Animation Runtime Fixes & Extensions v 1.1.0-beta

Animation Runtime Fixes & Extensions v 1.1.0-beta

Features:

  • Added fix for bug where changing weapons/magic on the left hand doesn't change the blend animations accordingly

Animation Runtime Fixes and Extensions Download

Animation Runtime Fixes and Extensions Download

Monthly 25th release.

This is it, folks. My most complex SKSE plugin yet. A collection of game engine fixes and tweaks for animations and behavior done at runtime.

Features


Sampling

  • Fixes single walk frame in run to sprint blend (you know the one I'm talking about).


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Project CAW: Contextual Actor Widgets

Project CAW: Contextual Actor Widgets

The gist:

A collection of non-intrusive UI elements centered around NPCs (actors) with support for base game mechanics as well as optional support for my other mods (both public and WIP).

Current Features (kept up to date):

  • Detection indicator attached to NPCs, changes color depending...

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Contextual Actor Widgets v0.1.0-alpha

Contextual Actor Widgets v0.1.0-alpha

7/4/2025 : This is an early release substituting for the 15th of April, because I will be away visiting family.

A collection of non-intrusive UI elements with optional support for my other mods + mechanics in the base game.

Current Features:

  • Detection indicato...

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Knockout Extensions SKSE 0.6.0-beta + Stealth Tools Addon

Knockout Extensions SKSE 0.6.0-beta + Stealth Tools Addon

This is the second monthly post, intended for the 25th.

Changes:

  • Added setting to only allow humanoids to be knocked out.

  • Restored Concussion magic effect archetype that was non-functional in th...

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Book of Creed v2.0.0-beta (Sounds + Bugfix)

Book of Creed v2.0.0-beta (Sounds + Bugfix)

This is the monthly update for the 15th that was delayed to the 22nd.

Changes:

  • Added sound effects for blade draw/sheath, hooray! They are crunchy.

    • I'll play around and tweak the attenuation in the next update, right now it's at 0. Feel free to customize it to your liking with xEdit sou...

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Delay Notice

Hello! Because of busy life circumstances, the monthly update for the 15th will be pushed back one week to the 22nd.

The update on the 25th should continue as normal.

Thank you for your understanding.

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Animated Interactions SKSE Public Release

Available on the Nexus now!

Quite a few changes from the last Patreon beta version since it's the full release, so I recommend everyone update!

Full list of changes in Nexus release (that I can remember):

  • Added hand alternating take animations.

  • Excluded harvestables from mod.

  • Fixed c...

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Media Wanted: Animated Interactions

Hello peeps! I've been sitting on Animated Interactions for what seems like forever, so it's really overdue for a public release on the Nexus.

If anyone has any screenshots/gifs/videos of the mod in action, I'd be glad to include them when the modpage goes live. It's a good chance to showcase your mod...

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Book of Creed v1.9.0-beta [Bugfixes/Polish]

Book of Creed v1.9.0-beta [Bugfixes/Polish]

This is the monthly release for the 25th. It took a bit longer this time (I usually post the instant the clock strikes 0:00), because I was hungover.

Changes:

  • In-game stat tweaks:

    • Single blade values halved from 252 to 126 to remain consistent with dual blade value.

    • ...

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Book of Creed v1.8.0-beta

Book of Creed v1.8.0-beta

Changes:

  • Added single wristblades.

  • Added support for killmoves with single wristblades

  • Right hand assassinations were implemented, but were unsuccessful, and so have been disabled. All assassinations will use the left hand for now.

  • Added recipes for single wristblades. View Post

Book of Creed v1.7.0-beta

Book of Creed v1.7.0-beta

Regular 25th monthly release.

Requirements:

SKSE

Address Library for SKSE Plugins

Pandora/Nemesis

Install:

1. Install mod with mod manager.

2. Run behaviour engine, making sure patch is ticked.

3. Play the game.

How To Use: View Post

Book of Creed v1.6.0-beta

Book of Creed v1.6.0-beta

I am not available on the 15th of this month so this post REPLACES said REGULAR post.

(And yes, I could've just scheduled this for the 15th but I thought it'd be better to put this out so peeps can test it sooner)

Requirements:

SKSE

Address Library for SKSE Plugins

Pandora/Nemesis

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Book of Creed v1.5.0-beta

Book of Creed v1.5.0-beta

Requirements:
DAR or OAR

2024-12-25 14:05:15 +0000 UTC View Post

Knockout Extensions NG 0.5.0-beta - Recontinued

Knockout Extensions NG 0.5.0-beta - Recontinued

Hello peeps. This is something I've been cooking for this past month. I know I said this mod was discontinued, but I just couldn't let go of my dream of non-lethal stealth in Skyrim.

A bunch of stuff was added (see bottomost features) but I'm also reiterating the original features in this post because it's been quite some time since I upd...

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Animated Interactions NG v1.5.0-beta

Animated Interactions NG v1.5.0-beta

Changes:

  • Dedicated take animations (legacy) is now available as an ini option for those who don't want the procedural stuff.

  • The spine pitch can be limited in both directions via ini file.

  • Fixed issue where activation did not trigger if rotation was blocked.

And ...

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Animated Interactions v1.4.0-beta

Animated Interactions v1.4.0-beta

Changes:

  • Procedural spine adjustment on take animations (hip bend is calculated on the fly with relative height and distance to the target object)

    • No longer uses dedicated animations but one single animation for taking items, but legacy option will be added later for those that want it.

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What's Next For This Page

This is going to be a bit of a long read. I'm sorry. There's no TL;DR because everything is important.

What's Happened

First of all, I'm deeply sorry for the extremely long hiatus ^^. I've been dealing with major changes in my life, which, while positive, has taken up a huge chunk of my free time.

One of the ...

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Asset Doctor Update v0.9.0-beta

Asset Doctor Update v0.9.0-beta

Changes:

Improved Detection

Asset Doctor know has proper texture and mesh load detection. It intercepts and checks the meshes and textures directly, no workarounds.

This means pretty much everything that gets loaded into game gets scanned and nothing should get by.

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Animated Interactions v1.3.1-beta

Animated Interactions v1.3.1-beta

  • Fixed issues with not being able to talk to NPCs or use objects

  • Fixed inconsistent crash occurring from nonexistent userdata on mesh.

I wasn't active at all last month and will not be active (as in not making new releases or feature updates) for roughly the first 2 weeks of this month because of exam...

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Animated Interactions v1.3.0-beta

Animated Interactions v1.3.0-beta

Changes:

  • Added proper timing to interactions. Now, the object is delayed from interaction until the animation has arrived at the point, allowing for animations that are seamless with gameplay.

    • For example, in previous versions when you picked up an object it would be instantly added to the inventory a...

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Animated Interactions Update v1.2.0

Animated Interactions Update v1.2.0

What is Animated Interactions? (A Recap for New Patrons)

Features:

- Animated animations for pickup: the player will have height dependant animations for taking items.

- For example, Taking something high on a shelf will use a different animation
         compare...

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I Left Modding Guild

I left Modding Guild and am no longer affiliated with it. This goes for both the server and the website. This was because of irreconcilable differences regarding the moderation of the server.

Both existing and past patrons can join the new discord server.

Discord integration isn't set up yet with the tiers so for those wanting th...

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Discontinuation Notice: Knockout Extensions

Knockout Extensions NG v0.1.1-alpha has been discontinued from development. The post is now automatically public.  

The source is available on github 2024-03-02 10:00:07 +0000 UTC View Post

No Dialogue During Killmove-v0.1.0-alpha

No Dialogue During Killmove-v0.1.0-alpha

Stops NPCs talking in idle dialogue while they're in a killmove. Stuff like "must've been the wind" will no longer continue while they're being backstabbed.


Let me know of any bugs, when I tested with killmove events it seemed to work fine. But I haven't fully tested this yet. 



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Asset Doctor Update v0.4.0

Asset Doctor Update v0.4.0

Changes:

- Added triangle/vertice count mode for meshes. Use the same button you use to cycle texture slot to switch between tris/verts. 

- Toggle Label visibility hotkey was changed to "Cycle Label Mode" to switch between texture paths and mesh tri/vert count mode.

- Made hotkey ini option for Cycle Label...

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Asset Doctor v0.3.0-alpha (Texture Paths)

Asset Doctor v0.3.0-alpha (Texture Paths)

Features:

- Font sizes were scaled up for accessibility.

- Added 3D labels to aimed objects using imgui (thanks to Ersh for the guidance on this). This works on anything with a collision mesh. 

- Currently, labels can display paths to texture files for different slots such as diffuse, norm...

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